Alpha 6.1 release!

Check the download page.

Minor release, nothing major.

I'll get very busy very soon so I'd thought I'd release a little something now rather than a bit more later.
Couldn't find the time to implement the various requests from the poll. I'll have to rewrite the AI engine and write a quest engine so it will take some time.

The changelog:
ALPHA 6.1 CHANGES
-----------------
Minor update.

FIXED BUGS
1. (Engine) Player long-waiting was not interrupted by attacks through exits.
2. (Manual) Incorrectly mentioned 3 skill levels.
3. (Reincarnation) Difficulty was not updated when switching sides.
4. (Undead) Starting a new game as Zombified Male prevented you from starting new games as Female Zombified.
Various typos ingame & in manual.

INSTALL
- All game user data now located in the game installation directory rather than user documents.
- Config : select game font - limitations :
  - style is ignored.
  - the ui DOES NOT adapt to font settings, so changing too much will mess up the interface.
  - so yes, this is a rather limited and useless option. doh.

GAMEPLAY
Map Generation
- New building : Warehouse, filled with crates.
Map Objects
- New object : Crate - break them to loot random content or use them as mobile barricade.
Melee
- Disarm : when fighting in melee attacker/defender has a small chance to disarm opponent on a succesfull hit/defence (5%).
Skills
- Martial Arts increase chances to disarm opponent.
Death
- Dead people always drop their ammo and food.

INTERFACE & MANUAL
- Removed Exit/Cancel binding, ESC is the universal exit key.

MOD
- Skills.csv : Martial Arts 3rd value = disarm bonus.
- New gfx for crates.

KNOWN BUGS AND GLITCHES
- Asymetric FoV.

Have fun!
And remember, die with a smile!
 End of post.

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