Alpha 5.0 - Actors Modding

SO?
Implemented. I hate coding parsers and stuff like that. But its done.
The game now reads the actor model data from a CSV file, rather than hardcoded values.
You can change most game values of the actors.

EXAMPLE: MODDING SKELETON.
The result:

Drawed the ghost and changed the stats in 30 seconds.
How?
1 change the stats in GameActors.csv.
2 change the graphic file.

The stat line went from this:
"skeleton","skeletons",100,5,99,8,2,3,0,6,0,0,10,"Quite annoying. Like a fly."

to this:
"blue ghost","blue ghosts",125,5,99,10,1,5,0,8,0,0,25,"Gobble Gobble."
The vanilla GameActors.csv file now looks like this in Open Office:

I CAN HAZ NEW ACTOR MODELS? CHANGE ABILITIES?
No sorry. Only changing basic stats. Same with items.

End of post.

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